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HomeStartupsDeeptech Startup Avataar.me Raises $7 Mn From Sequoia India

Deeptech Startup Avataar.me Raises $7 Mn From Sequoia India

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The corporate’s 3D and Augmented Actuality software program helps enterprise clients create immersive buying experiences for end-users

The Bengaluru-based startup plans to make use of recent funds in the direction of analysis and growth initiatives

In line with the TechSci Analysis report, AR and VR market in India is projected to register a CAGR of 55.3% from 2016 to 2021

Bengaluru-based deeptech startup Avataar.me has raised $7 Mn from Sequoia Capital India. The corporate’s 3D and Augmented Actuality software program helps enterprise clients create immersive buying experiences for end-users.

The startup, based in 2014 by Prashanth Aluru and Gaurav Baid spent 4 years creating their expertise IP and launched it commercially final 12 months.

“AR/VR has shown strong emotional connect with GenZ and younger millennial consumers, a segment that brands have struggled to engage with in recent years and a segment that has far more spending power today than they did five years ago,” stated Sravanth Aluru, CEO of Avataar.me.

There are over 10 US patents behind Avataar’s plug and play platform, and the recent funds shall be deployed in the direction of analysis and growth initiatives, it stated.

The corporate supplies options to ecommerce gamers to transform 2D images and movies into life-size 3D visible discovery experiences on social media platforms. This helps bridge the online-offline expertise hole in on-line buying.

“In 2019, more than 300 Mn users were actively using AR. Spends on AR tools for creating social engagement for brands along with ‘try-before-you-buy’ experiences is expected to grow 10X by 2023. Undoubtedly, the time for AR/VR is now, with ecommerce being one of the broadest applications,” stated Shailesh Lakhani, managing director, Sequoia Capital India.

Avatar.me’s recent funding from Sequoia India was first reported by ET.

In line with the TechSci Analysis report, the augmented actuality (AR) and digital actuality (VR) market in India is projected to register a CAGR of 55.3% from 2016 to 2021. The rising purposes of AR and VR in training, protection, healthcare, finance and buying together with the ecommerce trade and lots of different sectors are anticipated to offer rise to enterprise demand for these applied sciences within the Indian market.

Many consider that AR and VR can have the identical affect that the web had on retail companies, that Amazon successfully leveraged to attain one over Walmart. Equally, AR and VR are anticipated to be disruptive applied sciences that may result in a shift in how client demand is generated and enterprise fashions. 

For instance, AR purposes can allow shoppers to make extra knowledgeable shopping for choices whereas for retailers, the expertise will make it simpler to interact with the audience.

With AR in retail and even ecommerce, a buyer can juxtapose varied merchandise subsequent to real-world components in a 3D view. This has a significant affect on which product is lastly bought.

Talking to Inc42 earlier, Sravanth Aluru stated, “Human sensory perception is highly visual in nature and humans experience the world with strong depth perception. However, digital consumer experiences are severely limited to 2D digital screens on mobile phones and desktops. This creates a huge experience gap between offline and online retail.” 

Avataar has clientele primarily within the US and in Asian international locations exterior India at current. The corporate is specializing in constructing penetration into digital volumes in these markets whereas eyeing potential enlargement to European markets sooner or later. The corporate at present works with Instagram, Fb, Messenger, WhatsApp, Snapchat, Google ARCore, and Apple ARKit, which supplies it vast acceptability.

The startup generates income from two channels. One is AI-led content material creation from the model’s present 2D product catalog and the opposite is the platform’s end-user attain when it comes to precise AR/VR engagements. Whereas the primary is a hard and fast value as per the AI render value, the opposite is a volume-dependent platform pricing for purchasers based mostly on the variety of end-consumer impressions the marketing campaign finally ends up driving.



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